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The population will move to the designated system in a civilian vessel that is completely defenseless. The receiving system does not need to have a Spaceport. Level 1 System Development opens 2 Spaceport slots, level 2 adds another one, and the third level adds 2 more, giving a total of 5 slots for moving population. There is an icon to select the destination system just to the right of the Spaceport's slots. To send population using the Spaceport just drag the desired from the planet(s) to the Spaceport slots in the lower left corner of the System Management screen. It allows you to send system's population to other parts of your empire. The effects of these are also listed on the same dedicated page luxury resources are listed on.Īgain, the amount of required resources depends on their tier, although the costs are slightly different from the luxury resources listed above.īuilding the first level System Development project will open a Spaceport in the system. Strategic Resource Effects (Material Expertise)įactions with the Material Expertise trait ( The Vaulters) can also use the Strategic Resources for System Development projects. Still, you might find a particularly nice new system with 2 or 3 of some resource, which can really boost your balancing for a desirable component. Stated another way, you already have a good idea of most of the goods income you'll have to work with for Level 4, at the point you choose its components. you probably won't be building all your newly-gained systems from scratch.Ī final factor is that particular resources tend to cluster in particular regions of the galaxy.
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That said, by the time you want to make Level 4 starports, you have probably already built most of your early systems to Level 2 or 3, and other systems you might occupy may also be built up already. (More, if you've used a particular resource for more than one level's slots.) In other words, an income of, say, 5 of a Tier 3 resource needs to be balanced by an income of about 20 of a Tier 1 resource, to keep usage even.
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Note how the all-important Level 4 is about a 4:2:1 ratio (Tier 1 to Tier 3).
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The number of resources required depends on their tier (above), as shown here: The effects of all the luxury resources are listed on a dedicated page. In general, Tier 1 resources provide flat production bonus, Tier 2 increase per Population production and Tier 3 resources provide a percentile boost. Resources used in the System Development projects dictate which attributes and how (flat bonus, per Pop, percentual) are boosted. Some quests require to raise certain amount of systems to a certain level. The Autonomous Administration improvement can only be built in level 4 systems. you cannot select Jadonyx twice for L2 to get +120 boost from building it.īeside providing production bonuses, the System Development projects raise the system's level which affects bonuses from other, typically late-game, system improvements (e.g. If multiple resources are to be selected then each has to be different, i.e. L1 allows selecting 1 resource, L2 allows 2 resources and 3 can be used for 元. The selection of the resources for these projects can be done only once per project level, when set and confirmed it cannot be changed. No is required to build them, only certain amount of turns (1, 2 or 3, respectively) and resources selected in the System Development Screen are needed. Stage 3, 4 and 5 of the Economy and Trade tech tree have to be unlocked to access the Basic (L1), Advanced (L2) and Endless System Development Project (元), respectively.